EMAIN GAMES

ECHOES
OF EMAIN

Team-based arena combat inspired by the golden age of MMO PvP.

Pick your House. Take the towers. Hold the keep.

Join the Discord Coming to Steam

Twenty-four classes. Six buttons each.

Stats and ability text below come straight from the live game data.

Order wins through control, protection, and coordinated target pressure.

Chaos wins through pressure, fast target swaps, interrupts, and attrition.

Nature wins through layered sustain, haste, and spellcraft.

Bulwark — Guardian Tank

Bulwark

Guardian Tank
200 HP70% CC resist1.5s swing
  • Oath StrikeInstant · weapon swing

    A melee strike that deals 12 damage. 1.5s shared weapon cooldown.

  • Shield BashInstant · weapon swing

    A shield stun that deals 5 damage and prevents the target from moving or casting for 4 seconds. 1.5s shared weapon cooldown.

  • Shield WallInstant

    Toggle: guard a group ally, intercepting melee attacks aimed at them with a 75% chance to block while you stay within 150 range.

  • Hold the LineInstant · 12 power

    Brace your group, reducing incoming direct damage by 20% for 10 seconds within 400 range. 45s cooldown.

  • Iron GripInstant · weapon swing

    A melee strike that deals 7 damage and slows the target's movement by 50% for 8 seconds. 1.5s shared weapon cooldown.

  • BellowInstant

    Let out a battle bellow that interrupts enemy casts within 350 range. 18s cooldown.

Battlemind — Hard-CC Controller

Battlemind

Hard-CC Controller
130 HP
  • Mind Leech1.5s cast · 11 power

    Tear at an enemy's focus, dealing 14 damage and healing yourself for 7 HP. Disease on you halves the heal.

  • Mesmerize2.5s cast · 14 power

    Mesmerize the target for 20 seconds, preventing movement and spellcasting. Breaks on damage.

  • Entangle2s cast · 10 power

    Root the target in place for 14 seconds. They can still cast. Breaks on damage.

  • Mass Entrance3s cast · 11 power

    Mesmerize the primary target and all enemies within 200 range for 12 seconds. Breaks on damage. 30s cooldown.

  • Clarity2s cast · 6 power

    Break a mesmerize effect on an ally, freeing them from stasis.

  • Static Nova1.5s cast · 20 power

    Release a dangerous static nova around yourself, dealing up to 40 damage to enemies within 250 range, reduced toward the outer edge. 1.5s cast. 20s cooldown.

Vanguard — Offensive Melee

Vanguard

Offensive Melee
175 HP50% CC resist2s swing
  • Sundering BlowInstant · weapon swing

    A melee strike that deals 24 damage. 2.0s shared weapon cooldown.

  • Subdue BlowInstant · weapon swing

    Side positional: strike for 5 damage and stun the target for 4 seconds. Missing the side position deals 2 damage and skips the stun. 2.0s shared weapon cooldown.

  • Pressing CutInstant · weapon swing

    A controlled melee strike that deals 15 damage and reduces the target's outgoing damage by 15% for 6 seconds. 2.0s shared weapon cooldown.

  • BackbreakerInstant · weapon swing

    A back-position melee strike that deals 30 damage. 2.0s shared weapon cooldown.

  • DisruptInstant · weapon swing

    A melee interrupt that cancels the target's cast and prevents new cast-time ranged abilities for 2 seconds. 2.0s shared weapon cooldown. 15s ability cooldown.

  • Bull RushInstant · weapon swing

    A melee strike that deals 12 damage and slows the target's movement by 50% for 9 seconds. 2.0s shared weapon cooldown.

Cleric — Mitigation Healer

Cleric

Mitigation Healer
150 HP
  • Mend1.5s cast · 12 power

    Mend an ally with warding magic, restoring 30 HP.

  • BastionInstant · 19 power

    Instantly restore 38 HP to an ally. 30s cooldown.

  • Communal Ward2s cast · 24 power

    Heal all group members within 1000 range for 20 HP.

  • Guarding Light1.5s cast · 12 power

    Wrap an ally in a 32 HP absorb shield for 12 seconds.

  • Warding Word1.5s cast · 7 power

    Restore 12 HP to an ally and reduce their incoming direct damage by 8% for 8 seconds.

  • Holy Strike2s cast · 25 power

    Smite an enemy with concentrated light, dealing 20 damage. Expensive but reliable pressure.

Shieldmender — Protection Caster

Shieldmender

Protection Caster
130 HP
  • Bubble2s cast · 8 power

    Wrap an ally in a bubble for 10 seconds. The next melee hit against them deals 0 damage and consumes the bubble. No cooldown.

  • Group Ward2s cast · 18 power

    Brace your group with warding magic, reducing incoming direct damage by 20% for 10 seconds within 500 range.

  • Rending Seal1.5s cast · 12 power

    Place a rending seal on an enemy, dealing 6 damage every 2 seconds for 10 seconds. The initial hit interrupts; periodic ticks do not.

  • Cleanse Root1.5s cast · 8 power

    Free an ally from root and grant root immunity.

  • Mend Light1.5s cast · 10 power

    Mend an ally for 26 HP.

  • Steady Mind2s cast · 16 power

    Steady your group, reducing newly applied mez, root, and stun durations by 50% for 12 seconds within 500 range. 30s cooldown.

Sealbinder — Anti-Caster Debuffer

Sealbinder

Anti-Caster Debuffer
130 HP
  • Seal Bolt1.5s cast · 13 power

    Launch a concentrated seal of force that deals 22 damage.

  • Miasma Seal2s cast · 17 power

    Set a miasma seal on an enemy area, dealing 8 damage every 2 seconds for 12 seconds to enemies within 200 range.

  • Blind1.5s cast · 14 power

    Cloud an enemy's sight, reducing cast range by 60% for 12 seconds.

  • Wither1.5s cast · 12 power

    Wither an enemy, halving healing received for 20 seconds.

  • Silence1.5s cast · 14 power

    Disorient an enemy for 16 seconds. Breaks on damage.

  • Sap1.5s cast · 12 power

    Disrupt an enemy's rhythm, reducing power regeneration by 50% for 12 seconds.

Arbalester — Crossbow DPS

Arbalester

Crossbow DPS
150 HP
  • Aimed Bolt2s cast · 12 power

    Fire a carefully aimed crossbow bolt, dealing 24 damage at long range.

  • Volley2.5s cast · 15 power

    Mark an enemy position for a bolt volley, dealing up to 22 damage to enemies within 200 range. 2.5s cast.

  • Snap ShotInstant · 12 power

    Loose a fast crossbow shot, dealing 14 damage and interrupting the target. 10s cooldown.

  • Crippling Bolt1.5s cast · 14 power

    Fire a binding bolt, dealing 12 damage and slowing the target by 30% for 6 seconds.

  • Disrupting ShotInstant

    Fire a rattling shot that interrupts the target and prevents new ranged casts for 2 seconds. 15s cooldown.

  • Exposing Bolt1.5s cast · 11 power

    Pinpoint an enemy's weak point, increasing incoming direct damage against them by 20% for 12 seconds. 1.5s cast.

Fieldwarden — Field Support

Fieldwarden

Field Support
150 HP
  • Stake Line1.5s cast · 10 power

    Pin an enemy in place for 14 seconds. They can still cast. Breaks on damage.

  • Replenish2.5s cast · 30 power

    Restore your group's staying power, increasing power regeneration by 2 per tick for 20 seconds within 1000 range. 30s cooldown.

  • Field Aid1.5s cast · 10 power

    Apply steady field care to an ally, healing 13 HP every 2 seconds for 12 seconds.

  • Cure Disease1s cast · 8 power

    Cleanse all disease from an ally, restoring their full healing effectiveness.

  • March2.5s cast · 14 power

    Order your group forward, increasing movement speed by 40% for 8 seconds within 1000 range. 5s cooldown.

  • Reinforce4s cast · 30 power

    Raise a fallen ally at your position with 30% HP.

Bruiser — Hammer Bruiser

Bruiser

Hammer Bruiser
200 HP50% CC resist2.3s swing
  • HaymakerInstant · weapon swing

    A heavy hammer swing that deals 31 damage. 2.3s shared weapon cooldown.

  • SunderInstant · weapon swing

    A crushing hammer strike that deals 18 damage and increases incoming direct damage against the target by 15% for 8 seconds. 2.3s shared weapon cooldown.

  • BraceInstant

    Brace nearby group members, reducing incoming direct damage by 15% for 8 seconds within 400 range. 30s cooldown.

  • KneecapInstant · weapon swing

    A low hammer blow that deals 16 damage and slows the target's movement by 45% for 8 seconds. 2.3s shared weapon cooldown.

  • ClobberInstant · weapon swing

    A stunning hammer blow that deals 12 damage and prevents the target from moving or casting for 3 seconds. 2.3s shared weapon cooldown.

  • BatterInstant · weapon swing

    A punishing hammer strike that deals 20 damage and reduces the target's outgoing damage by 15% for 8 seconds. 2.3s shared weapon cooldown.

Marauder — Assassin

Marauder

Assassin
160 HP40% CC resist1.5s swing
  • Throat SlashInstant · weapon swing

    A fast dual-blade slash that deals 20 damage. 1.5s shared weapon cooldown.

  • Open VeinInstant · weapon swing

    A bleeding cut that deals 15 damage and bleeds the target for 4 damage every 3 seconds for 12 seconds. 1.5s shared weapon cooldown.

  • BackstabInstant · weapon swing

    Rear positional: strike for 25 damage. Missing the back position halves the hit. 1.5s shared weapon cooldown.

  • GarroteInstant · weapon swing

    A choking melee interrupt that cancels the target's cast and prevents new cast-time ranged abilities for 2 seconds. 1.5s shared weapon cooldown.

  • Festering WoundInstant · weapon swing

    A poisoned cut that deals 14 damage and diseases the target for 20 seconds, halving healing received. 1.5s shared weapon cooldown.

  • Crippling PoisonInstant · weapon swing

    A venom-coated slash that deals 13 damage and slows the target's movement by 40% for 9 seconds. 1.5s shared weapon cooldown.

Bloodcaller — Blood Support

Bloodcaller

Blood Support
150 HP
  • Lifetap2s cast · 15 power

    Draw life from an enemy, dealing 18 damage and healing yourself for 9 HP. Disease on you halves the heal.

  • Blood Mend1.5s cast · 11 power

    Mend an ally with blood magic, restoring 28 HP.

  • Blood Offering2s cast · 12 power

    Offer blood to restore your group's staying power, increasing power regeneration by 3 per tick for 15 seconds within 1000 range.

  • Crimson Ward1.5s cast · 7 power

    Restore 12 HP to an ally and reduce their incoming direct damage by 8% for 8 seconds.

  • Purge Blood2s cast · 8 power

    Purge disease from an ally, restoring their full healing effectiveness.

  • Sanguine Rite3.5s cast · 30 power

    Raise a fallen ally at your position with 30% HP.

Mender — Battle Medic

Mender

Battle Medic
150 HP
  • Patch Wounds1.5s cast · 12 power

    Patch an ally's wounds in the field, restoring 30 HP.

  • Quick MendInstant · 18 power

    Instantly restore 36 HP to an ally. 30s cooldown.

  • Battle Tend2s cast · 12 power

    Tend an ally through the fight, healing 6 HP every 2 seconds for 12 seconds.

  • Blood Rally2s cast · 24 power

    Rally your group through blood and grit, healing group members within 1000 range for 24 HP.

  • Cleanse2s cast · 8 power

    Break a mesmerize effect on an ally, freeing them from stasis.

  • Stem Bleeding2s cast · 8 power

    Get an ally moving again by curing root effects.

Scorcher — Fire Nuker

Scorcher

Fire Nuker
130 HP
  • Scorching Bolt2s cast · 16 power

    Hurl a concentrated bolt of fire that deals 24 damage.

  • Ignite2s cast · 15 power

    Ignite the target, dealing 8 damage every 2 seconds for 12 seconds.

  • Cinderfall2.5s cast · 15 power

    Call down burning cinders on an enemy position, dealing up to 22 damage to enemies within 200 range. 2.5s cast.

  • FlashfireInstant · 10 power

    Snap a quick burst of fire at the target, dealing 12 damage. Does not interrupt. 18s cooldown.

  • Molten Chains1.5s cast · 12 power

    Wrap the target in molten chains, dealing 10 damage and slowing them by 25% for 6 seconds.

  • Searing Brand1.5s cast · 11 power

    Brand an enemy, increasing incoming direct damage against them by 20% for 12 seconds. 1.5s cast.

Ruincaster — Main CC

Ruincaster

Main CC
130 HP
  • Chaos Bolt1.5s cast · 11 power

    Launch unstable ruin energy that deals 18 damage.

  • Ruinous Gaze2.5s cast · 14 power

    Mesmerize the target for 20 seconds, preventing movement and spellcasting. Breaks on damage.

  • Fracture2s cast · 10 power

    Root the target in place for 14 seconds. They can still cast. Breaks on damage.

  • Pandemonium3s cast · 11 power

    Mesmerize the primary target and all enemies within 200 range for 12 seconds. Breaks on damage. 30s cooldown.

  • Unravel2s cast · 6 power

    Break a mesmerize effect on an ally, freeing them from stasis.

  • Blinding Hex1.5s cast · 14 power

    Hex an enemy's sight, reducing effective spell range by 60% for 10 seconds.

Skirmisher — Ranged Skirmisher

Skirmisher

Ranged Skirmisher
150 HP
  • ChargeInstant · 16 power

    Burst forward with practiced speed, increasing your movement speed by 50% for 10 seconds. 30s cooldown.

  • Throwing KnivesInstant · 12 power

    Hurl a fan of knives that deals 14 damage and interrupts at 500 range. 10s cooldown.

  • Weighted Bola1.5s cast · 16 power

    Throw a weighted bola at 500 range, dealing 14 damage and slowing the target by 35% for 8 seconds. 1.5s cast.

  • Shrapnel Cloud2s cast · 17 power

    Seed an enemy area at 850 range with shrapnel, dealing 8 damage every 2 seconds for 12 seconds to enemies within 200 range. 2.0s cast.

  • Sand TossInstant

    Blind an enemy at 850 range with a blast of sand, interrupting their cast and preventing new ranged casts for 2 seconds. 15s cooldown.

  • Expose Flank1.5s cast · 6 power

    Mark an enemy at 850 range, increasing incoming direct damage by 15% for 8 seconds. 1.5s cast.

Warbringer — War-Chanter

Warbringer

War-Chanter
175 HP2.2s swing
  • Crushing BlowInstant · weapon swing

    A crushing melee blow that deals 22 damage. 2.2s shared weapon cooldown.

  • Warpath2.5s cast · 14 power

    Drive your group forward, increasing movement speed by 40% for 8 seconds within 1000 range. 2.5s cast. 5s cooldown.

  • Ruin CrashInstant · 20 power

    Crash ruinous force around yourself, dealing up to 24 damage to enemies within 250 range, reduced toward the outer edge. Instant. 25s cooldown.

  • War CryInstant

    Unleash a war cry that interrupts enemy casts within 350 range. 18s cooldown.

  • Leg SweepInstant · weapon swing

    Sweep an enemy's legs, slowing movement by 45% for 8 seconds. 2.2s shared weapon cooldown.

  • Disrupting BlowInstant · weapon swing

    Strike to interrupt a target's cast and prevent new cast-time ranged abilities for 2 seconds. 2.2s shared weapon cooldown.

Lifebinder — Throughput Healer

Lifebinder

Throughput Healer
150 HP
  • Healing Touch1.5s cast · 13 power

    Restore 32 HP to an ally.

  • SurgeInstant · 20 power

    Instantly restore 40 HP to an ally. 30s cooldown.

  • Sanctuary2s cast · 26 power

    Heal all group members within 1000 range for 30 HP.

  • Rebirth3.5s cast · 32 power

    Raise a fallen ally at your position with 50% HP.

  • Unbind2s cast · 8 power

    Break a mesmerize effect on an ally, freeing them from stasis.

  • Bloom of Life2s cast · 12 power

    Sustain an ally with living magic, healing 6 HP every 2 seconds for 12 seconds.

Grovekeeper — HoT Healer

Grovekeeper

HoT Healer
150 HP
  • Regrowth2s cast · 14 power

    Restore 42 HP to an ally over 15 seconds.

  • Bloom1.5s cast · 11 power

    Restore 28 HP to an ally.

  • Verdant Tide2.5s cast · 23 power

    Heal all group members within 1000 range for 27 HP over 12 seconds.

  • Wind at Back2.5s cast · 15 power

    Increase group movement speed by 45% for 8 seconds within 1000 range.

  • Free the Roots2s cast · 8 power

    Remove a root effect from an ally.

  • Nature's GiftInstant · 26 power

    Instantly restore 22 HP to allies within 250 range.

Verdant — CC & DoT Controller

Verdant

CC & DoT Controller
130 HP
  • Entrance2.5s cast · 15 power

    Mesmerize the target for 20 seconds, preventing movement and spellcasting. Breaks on damage.

  • Bind2s cast · 10 power

    Bind the target in place for 14 seconds. They can still cast. Breaks on damage.

  • Thornweave2s cast · 15 power

    Weave thorns around the target, dealing 6 damage every 2 seconds for 12 seconds.

  • Lull3s cast · 11 power

    Mesmerize the primary target and all enemies within 200 range for 12 seconds. Breaks on damage. 30s cooldown.

  • Lucidity2s cast · 8 power

    Break a mesmerize effect on an ally, freeing them from stasis.

  • Creeping Vines1.5s cast · 13 power

    Creeping vines deal 8 damage and slow the target by 30% for 8 seconds.

Sylvan — Caster Nuker

Sylvan

Caster Nuker
130 HP
  • Thornbolt2s cast · 11 power

    Launch a thorny bolt that deals 22 damage.

  • Briar1.5s cast · 11 power

    Entangle an enemy in briars, increasing incoming direct damage against them by 20% for 12 seconds. 1.5s cast.

  • Falling Timber2.5s cast · 15 power

    Call down falling timber at the target, dealing 22 damage to all enemies within 200 range. 15s cooldown.

  • Pollen Cloud2.5s cast · 14 power

    Shroud an enemy in pollen, reducing their spell range by 60% for 10 seconds.

  • Bramble BurstInstant · 10 power

    Instantly burst an enemy with brambles for 12 damage. 18s cooldown.

  • Snaring Roots1.5s cast · 10 power

    Roots lash an enemy for 8 damage and slow them by 25% for 6 seconds.

Thornweaver — Debuffer & Anti-Heal

Thornweaver

Debuffer & Anti-Heal
130 HP
  • Blight2s cast · 12 power

    Afflict an enemy with blight, halving healing received for 20 seconds.

  • Venom2s cast · 18 power

    Poison an enemy, dealing 6 damage every 2 seconds for 14 seconds (42 total).

  • Sap Strength2s cast · 10 power

    Sap an enemy's strength, reducing their outgoing damage by 20% for 12 seconds.

  • Choking Spores2s cast · 14 power

    Cloud an enemy's sight with choking spores, reducing cast range by 60% for 10 seconds.

  • Ensnare1.5s cast · 11 power

    Ensnare an enemy in thorny roots, slowing movement by 40% for 8 seconds.

  • Spore Cloud2.5s cast · 20 power

    Seed an enemy area with spores, dealing 8 damage every 2 seconds for 12 seconds (48 total) to enemies within 200 range.

Windcaller — Mobility Skirmisher

Windcaller

Mobility Skirmisher
175 HP2s swing
  • Gale2.5s cast · 15 power

    Call a gale that increases your group's movement speed by 45% for 8 seconds within 1000 range. 2.5s cast. 5s cooldown.

  • Swift WindInstant · 16 power

    Become one with the wind, increasing your movement speed by 50% for 10 seconds. 30s cooldown.

  • WindcutInstant · weapon swing

    A spear strike carried by the wind that deals 24 damage. 2.0s shared weapon cooldown.

  • Crosswind1.5s cast · 13 power

    Send a crosswind through an enemy, dealing 10 damage and slowing them by 30% for 6 seconds.

  • Clear Air1.5s cast · 8 power

    Clear disease from an ally, restoring their full healing effectiveness.

  • Disrupting GustInstant

    Blast an enemy caster with a disruptive gust, interrupting their cast and preventing new ranged casts for 2 seconds. 15s cooldown.

Oakheart — Bruiser-Tank

Oakheart

Bruiser-Tank
200 HP2.2s swing
  • MaulInstant · weapon swing

    A heavy one-handed strike that deals 28 damage. 2.2s shared weapon cooldown.

  • Living WallInstant

    Toggle: guard a group ally, intercepting melee attacks aimed at them with a 75% chance to block while you stay within 150 range.

  • Bramble LashInstant · weapon swing

    A bramble-lashed weapon swing that slows movement by 45% for 9 seconds. 2.2s shared weapon cooldown.

  • Draining BiteInstant · weapon swing

    Drain vigor with a melee bite, dealing 20 damage and healing yourself for 10 HP. Disease on you halves the heal. 2.2s shared weapon cooldown.

  • Heartwood RoarInstant

    Roar at an enemy caster within 850 range, interrupting their cast and preventing new ranged casts for 2 seconds. 15s cooldown.

  • ThornskinInstant · 18 power

    Instantly surround yourself in thorned bark that absorbs 40 damage for 12 seconds. 30s cooldown.

Verdancer — Power Support

Verdancer

Power Support
130 HP
  • Renew2s cast · 12 power

    Renew an ally's reserves, increasing their power regeneration by 3 per tick for 15 seconds (30 total power).

  • Wellspring2.5s cast · 34 power

    Open a wellspring for your group, increasing power regeneration by 2 per tick for 15 seconds (20 total power) within 1000 range. 30s cooldown.

  • Sap Magic2s cast · 12 power

    Sap an enemy's magic, reducing their power regeneration by 50% for 12 seconds.

  • Soothe2s cast · 10 power

    Soothe an ally's wounds, restoring 24 HP.

  • Tangle Step1.5s cast · 9 power

    Tangle an enemy's feet in roots for 10 seconds.

  • Petal Storm1.5s cast · 20 power

    Unleash a storm of thorned petals around yourself, dealing up to 40 damage to enemies within 250 range, reduced toward the outer edge. 1.5s cast. 20s cooldown.