EMAIN GAMES

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OF EMAIN

Team-based Arena combat.

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Arena classes

5 classes. Base stats and abilities in slot order.

Class comparison
ClassRoleHP Mez/root resistWeapon cooldown
WarriorMelee Protection and Caster Disrupts20070%1.5s
MenderHealing and recovery1500%None
SorcererCrowd control and damage1300%None
HexerRanged debuffs and damage1300%None
MarauderMelee damage16040%1.5s

Movement speed is listed in each class detail. Resistance reduces mesmerize and root duration; it does not affect stun or snare. Range and radius use game units. Shared weapon cooldown applies across weapon attacks.

Warrior

Melee Protection and Caster Disrupts

Guards a teammate against melee attacks. Stuns and slows enemies. Interrupts casted abilities.

Base HP
200
Movement speed
175 units/s
Mez/root resistance
70%
Shared weapon cooldown
1.5s

Abilities

  1. 1Strike

    Deals 12 damage. 1.5s shared weapon cooldown.

    Target
    Enemy
    Range
    75
    Cast
    Instant
    Cooldown
    1.5s shared
    Power
    0
    Damage
    12
  2. 2Crippling Flank

    Side or rear positional: strike for 8 damage and snare by 50% for 8 seconds. Missing position deals 4 damage without the snare. 1.5s shared weapon cooldown.

    Target
    Enemy
    Range
    75
    Cast
    Instant
    Cooldown
    1.5s shared
    Power
    0
    Damage
    8
  3. 3Shield Bash

    A shield stun that deals 5 damage and prevents the target from moving or casting for 4 seconds. 1.5s shared weapon cooldown.

    Target
    Enemy
    Range
    75
    Cast
    Instant
    Cooldown
    1.5s shared
    Power
    0
    Damage
    5
  4. 4Guard

    Toggle: position yourself as a guardian for an ally, intercepting melee attacks aimed at them with a 75% chance to block. Must be within 1000 range to toggle; warrior must stay within 150 range of the guarded ally to intercept hits.

    Target
    Group teammate
    Range
    1000
    Cast
    Instant
    Cooldown
    None
    Power
    0
  5. 5Interrupt

    Interrupt one enemy at 850 range and prevent new cast-time ranged abilities for 2 seconds. Instant; 15s cooldown.

    Target
    Enemy
    Range
    850
    Cast
    Instant
    Cooldown
    15s
    Power
    0
  6. 6Taunt

    Deals 2 damage and interrupts the target's cast. 18s cooldown.

    Target
    Enemy
    Range
    500
    Cast
    Instant
    Cooldown
    18s
    Power
    0
    Damage
    2

Mender

Healing and recovery

Heals individuals and the group. Resurrects allies, removes mesmerize and root, and cleanses debuffs.

Base HP
150
Movement speed
175 units/s
Mez/root resistance
0%
Shared weapon cooldown
None

Abilities

  1. 1Healing Touch

    Restore 32 HP to an ally.

    Target
    Self or teammate
    Range
    1000
    Cast
    1.5s
    Cooldown
    None
    Power
    13
  2. 2Sanctuary

    Heal all group members within 1000 range for 30 HP.

    Target
    Group around self
    Range
    Self
    Cast
    2s
    Cooldown
    None
    Power
    26
    Radius
    1000
  3. 3Surge

    Instantly restore 40 HP to an ally. 30s cooldown.

    Target
    Self or teammate
    Range
    1000
    Cast
    Instant
    Cooldown
    30s
    Power
    20
  4. 4Rebirth

    Raise a fallen ally at your position with 50% HP.

    Target
    Fallen teammate
    Range
    1000
    Cast
    3.5s
    Cooldown
    None
    Power
    32
  5. 5Cure CC

    Remove mesmerize and root from another teammate, preserving their normal immunity. Cannot target yourself; does not remove stun, snare or casting lockouts.

    Target
    Other teammate
    Range
    1000
    Cast
    2s
    Cooldown
    None
    Power
    8
  6. 6Cleanse

    Remove Disease, Nearsight, Weakness and Vulnerability from yourself or a teammate. Does not remove buffs, crowd control, snares, casting lockouts or damage over time.

    Target
    Self or teammate
    Range
    1000
    Cast
    2s
    Cooldown
    None
    Power
    8
  7. 7Nature's Bolt

    Deals 8 damage.

    Target
    Enemy
    Range
    850
    Cast
    1.5s
    Cooldown
    None
    Power
    6
    Damage
    8

Sorcerer

Crowd control and damage

Deals ranged damage. Mesmerizes individual enemies or an area and roots a target. Removes mesmerize and root from another teammate.

Base HP
130
Movement speed
175 units/s
Mez/root resistance
0%
Shared weapon cooldown
None

Abilities

  1. 1Chaos Bolt

    Deals 18 damage.

    Target
    Enemy
    Range
    850
    Cast
    1.5s
    Cooldown
    None
    Power
    11
    Damage
    18
  2. 2Ruinous Gaze

    Mesmerize the target for 20 seconds, preventing movement and spellcasting. Breaks on damage.

    Target
    Enemy
    Range
    850
    Cast
    2.5s
    Cooldown
    None
    Power
    14
  3. 3Pandemonium

    Mesmerize the primary target and all enemies within 200 range for 12 seconds. Breaks on damage.

    Target
    Enemy
    Range
    850
    Cast
    3s
    Cooldown
    None
    Power
    11
    Radius
    200
  4. 4Fracture

    Root the target in place for 14 seconds. They can still cast. Breaks on damage.

    Target
    Enemy
    Range
    850
    Cast
    2s
    Cooldown
    None
    Power
    10
  5. 5Cure CC

    Remove mesmerize and root from another teammate, preserving their normal immunity. Cannot target yourself; does not remove stun, snare or casting lockouts.

    Target
    Other teammate
    Range
    1000
    Cast
    2s
    Cooldown
    None
    Power
    8

Hexer

Ranged debuffs and damage

Deals ranged damage. Reduces enemy healing, spell range and damage. Increases the direct damage an enemy receives.

Base HP
130
Movement speed
175 units/s
Mez/root resistance
0%
Shared weapon cooldown
None

Abilities

  1. 1Hex Bolt

    Deals 18 damage.

    Target
    Enemy
    Range
    850
    Cast
    1.5s
    Cooldown
    None
    Power
    11
    Damage
    18
  2. 2Disease

    Inflict Disease, halving the target's healing received for 20 seconds.

    Target
    Enemy
    Range
    850
    Cast
    2s
    Cooldown
    None
    Power
    12
  3. 3Nearsight

    Reduce the target's effective spell range by 60% for 10 seconds.

    Target
    Enemy
    Range
    850
    Cast
    2s
    Cooldown
    None
    Power
    14
  4. 4Weakness

    Reduce the target's outgoing damage by 20% for 12 seconds.

    Target
    Enemy
    Range
    850
    Cast
    2s
    Cooldown
    None
    Power
    10
  5. 5Vulnerability

    Increase incoming direct damage against the target by 20% for 12 seconds.

    Target
    Enemy
    Range
    850
    Cast
    1.5s
    Cooldown
    None
    Power
    11

Marauder

Melee damage

Uses rear and flank attacks. Slows a target and has movement-speed and damage buffs.

Base HP
160
Movement speed
175 units/s
Mez/root resistance
40%
Shared weapon cooldown
1.5s

Abilities

  1. 1Throat Slash

    Deals 20 damage. 1.5s shared weapon cooldown.

    Target
    Enemy
    Range
    75
    Cast
    Instant
    Cooldown
    1.5s shared
    Power
    0
    Damage
    20
  2. 2Backstab

    Rear positional: strike for 25 damage. Missing the back position halves the hit. 1.5s shared weapon cooldown.

    Target
    Enemy
    Range
    75
    Cast
    Instant
    Cooldown
    1.5s shared
    Power
    0
    Damage
    25
  3. 3Crippling Flank

    Side or rear positional: strike for 13 damage and slow movement by 40% for 9 seconds. Missing position deals 6 damage without the snare. 1.5s shared weapon cooldown.

    Target
    Enemy
    Range
    75
    Cast
    Instant
    Cooldown
    1.5s shared
    Power
    0
    Damage
    13
  4. 4Charge

    Increase movement speed by 50% for 10 seconds. 30s cooldown.

    Target
    Self
    Range
    Self
    Cast
    Instant
    Cooldown
    30s
    Power
    16
  5. 5Battle Fury

    Increase your outgoing damage by 20% for 10 seconds. 60s cooldown.

    Target
    Self
    Range
    Self
    Cast
    Instant
    Cooldown
    60s
    Power
    0