EMAIN GAMES
Team-based arena combat inspired by the golden age of MMO PvP.
Pick your House. Take the towers. Hold the keep.
Stats and ability text below come straight from the live game data.
Order wins through control, protection, and coordinated target pressure.
Chaos wins through pressure, fast target swaps, interrupts, and attrition.
Nature wins through layered sustain, haste, and spellcraft.

A melee strike that deals 12 damage. 1.5s shared weapon cooldown.
A shield stun that deals 5 damage and prevents the target from moving or casting for 4 seconds. 1.5s shared weapon cooldown.
Toggle: guard a group ally, intercepting melee attacks aimed at them with a 75% chance to block while you stay within 150 range.
Brace your group, reducing incoming direct damage by 20% for 10 seconds within 400 range. 45s cooldown.
A melee strike that deals 7 damage and slows the target's movement by 50% for 8 seconds. 1.5s shared weapon cooldown.
Let out a battle bellow that interrupts enemy casts within 350 range. 18s cooldown.

Tear at an enemy's focus, dealing 14 damage and healing yourself for 7 HP. Disease on you halves the heal.
Mesmerize the target for 20 seconds, preventing movement and spellcasting. Breaks on damage.
Root the target in place for 14 seconds. They can still cast. Breaks on damage.
Mesmerize the primary target and all enemies within 200 range for 12 seconds. Breaks on damage. 30s cooldown.
Break a mesmerize effect on an ally, freeing them from stasis.
Release a dangerous static nova around yourself, dealing up to 40 damage to enemies within 250 range, reduced toward the outer edge. 1.5s cast. 20s cooldown.

A melee strike that deals 24 damage. 2.0s shared weapon cooldown.
Side positional: strike for 5 damage and stun the target for 4 seconds. Missing the side position deals 2 damage and skips the stun. 2.0s shared weapon cooldown.
A controlled melee strike that deals 15 damage and reduces the target's outgoing damage by 15% for 6 seconds. 2.0s shared weapon cooldown.
A back-position melee strike that deals 30 damage. 2.0s shared weapon cooldown.
A melee interrupt that cancels the target's cast and prevents new cast-time ranged abilities for 2 seconds. 2.0s shared weapon cooldown. 15s ability cooldown.
A melee strike that deals 12 damage and slows the target's movement by 50% for 9 seconds. 2.0s shared weapon cooldown.

Mend an ally with warding magic, restoring 30 HP.
Instantly restore 38 HP to an ally. 30s cooldown.
Heal all group members within 1000 range for 20 HP.
Wrap an ally in a 32 HP absorb shield for 12 seconds.
Restore 12 HP to an ally and reduce their incoming direct damage by 8% for 8 seconds.
Smite an enemy with concentrated light, dealing 20 damage. Expensive but reliable pressure.

Wrap an ally in a bubble for 10 seconds. The next melee hit against them deals 0 damage and consumes the bubble. No cooldown.
Brace your group with warding magic, reducing incoming direct damage by 20% for 10 seconds within 500 range.
Place a rending seal on an enemy, dealing 6 damage every 2 seconds for 10 seconds. The initial hit interrupts; periodic ticks do not.
Free an ally from root and grant root immunity.
Mend an ally for 26 HP.
Steady your group, reducing newly applied mez, root, and stun durations by 50% for 12 seconds within 500 range. 30s cooldown.

Launch a concentrated seal of force that deals 22 damage.
Set a miasma seal on an enemy area, dealing 8 damage every 2 seconds for 12 seconds to enemies within 200 range.
Cloud an enemy's sight, reducing cast range by 60% for 12 seconds.
Wither an enemy, halving healing received for 20 seconds.
Disorient an enemy for 16 seconds. Breaks on damage.
Disrupt an enemy's rhythm, reducing power regeneration by 50% for 12 seconds.

Fire a carefully aimed crossbow bolt, dealing 24 damage at long range.
Mark an enemy position for a bolt volley, dealing up to 22 damage to enemies within 200 range. 2.5s cast.
Loose a fast crossbow shot, dealing 14 damage and interrupting the target. 10s cooldown.
Fire a binding bolt, dealing 12 damage and slowing the target by 30% for 6 seconds.
Fire a rattling shot that interrupts the target and prevents new ranged casts for 2 seconds. 15s cooldown.
Pinpoint an enemy's weak point, increasing incoming direct damage against them by 20% for 12 seconds. 1.5s cast.

Pin an enemy in place for 14 seconds. They can still cast. Breaks on damage.
Restore your group's staying power, increasing power regeneration by 2 per tick for 20 seconds within 1000 range. 30s cooldown.
Apply steady field care to an ally, healing 13 HP every 2 seconds for 12 seconds.
Cleanse all disease from an ally, restoring their full healing effectiveness.
Order your group forward, increasing movement speed by 40% for 8 seconds within 1000 range. 5s cooldown.
Raise a fallen ally at your position with 30% HP.

A heavy hammer swing that deals 31 damage. 2.3s shared weapon cooldown.
A crushing hammer strike that deals 18 damage and increases incoming direct damage against the target by 15% for 8 seconds. 2.3s shared weapon cooldown.
Brace nearby group members, reducing incoming direct damage by 15% for 8 seconds within 400 range. 30s cooldown.
A low hammer blow that deals 16 damage and slows the target's movement by 45% for 8 seconds. 2.3s shared weapon cooldown.
A stunning hammer blow that deals 12 damage and prevents the target from moving or casting for 3 seconds. 2.3s shared weapon cooldown.
A punishing hammer strike that deals 20 damage and reduces the target's outgoing damage by 15% for 8 seconds. 2.3s shared weapon cooldown.

A fast dual-blade slash that deals 20 damage. 1.5s shared weapon cooldown.
A bleeding cut that deals 15 damage and bleeds the target for 4 damage every 3 seconds for 12 seconds. 1.5s shared weapon cooldown.
Rear positional: strike for 25 damage. Missing the back position halves the hit. 1.5s shared weapon cooldown.
A choking melee interrupt that cancels the target's cast and prevents new cast-time ranged abilities for 2 seconds. 1.5s shared weapon cooldown.
A poisoned cut that deals 14 damage and diseases the target for 20 seconds, halving healing received. 1.5s shared weapon cooldown.
A venom-coated slash that deals 13 damage and slows the target's movement by 40% for 9 seconds. 1.5s shared weapon cooldown.

Draw life from an enemy, dealing 18 damage and healing yourself for 9 HP. Disease on you halves the heal.
Mend an ally with blood magic, restoring 28 HP.
Offer blood to restore your group's staying power, increasing power regeneration by 3 per tick for 15 seconds within 1000 range.
Restore 12 HP to an ally and reduce their incoming direct damage by 8% for 8 seconds.
Purge disease from an ally, restoring their full healing effectiveness.
Raise a fallen ally at your position with 30% HP.

Patch an ally's wounds in the field, restoring 30 HP.
Instantly restore 36 HP to an ally. 30s cooldown.
Tend an ally through the fight, healing 6 HP every 2 seconds for 12 seconds.
Rally your group through blood and grit, healing group members within 1000 range for 24 HP.
Break a mesmerize effect on an ally, freeing them from stasis.
Get an ally moving again by curing root effects.

Hurl a concentrated bolt of fire that deals 24 damage.
Ignite the target, dealing 8 damage every 2 seconds for 12 seconds.
Call down burning cinders on an enemy position, dealing up to 22 damage to enemies within 200 range. 2.5s cast.
Snap a quick burst of fire at the target, dealing 12 damage. Does not interrupt. 18s cooldown.
Wrap the target in molten chains, dealing 10 damage and slowing them by 25% for 6 seconds.
Brand an enemy, increasing incoming direct damage against them by 20% for 12 seconds. 1.5s cast.

Launch unstable ruin energy that deals 18 damage.
Mesmerize the target for 20 seconds, preventing movement and spellcasting. Breaks on damage.
Root the target in place for 14 seconds. They can still cast. Breaks on damage.
Mesmerize the primary target and all enemies within 200 range for 12 seconds. Breaks on damage. 30s cooldown.
Break a mesmerize effect on an ally, freeing them from stasis.
Hex an enemy's sight, reducing effective spell range by 60% for 10 seconds.

Burst forward with practiced speed, increasing your movement speed by 50% for 10 seconds. 30s cooldown.
Hurl a fan of knives that deals 14 damage and interrupts at 500 range. 10s cooldown.
Throw a weighted bola at 500 range, dealing 14 damage and slowing the target by 35% for 8 seconds. 1.5s cast.
Seed an enemy area at 850 range with shrapnel, dealing 8 damage every 2 seconds for 12 seconds to enemies within 200 range. 2.0s cast.
Blind an enemy at 850 range with a blast of sand, interrupting their cast and preventing new ranged casts for 2 seconds. 15s cooldown.
Mark an enemy at 850 range, increasing incoming direct damage by 15% for 8 seconds. 1.5s cast.

A crushing melee blow that deals 22 damage. 2.2s shared weapon cooldown.
Drive your group forward, increasing movement speed by 40% for 8 seconds within 1000 range. 2.5s cast. 5s cooldown.
Crash ruinous force around yourself, dealing up to 24 damage to enemies within 250 range, reduced toward the outer edge. Instant. 25s cooldown.
Unleash a war cry that interrupts enemy casts within 350 range. 18s cooldown.
Sweep an enemy's legs, slowing movement by 45% for 8 seconds. 2.2s shared weapon cooldown.
Strike to interrupt a target's cast and prevent new cast-time ranged abilities for 2 seconds. 2.2s shared weapon cooldown.

Restore 32 HP to an ally.
Instantly restore 40 HP to an ally. 30s cooldown.
Heal all group members within 1000 range for 30 HP.
Raise a fallen ally at your position with 50% HP.
Break a mesmerize effect on an ally, freeing them from stasis.
Sustain an ally with living magic, healing 6 HP every 2 seconds for 12 seconds.

Restore 42 HP to an ally over 15 seconds.
Restore 28 HP to an ally.
Heal all group members within 1000 range for 27 HP over 12 seconds.
Increase group movement speed by 45% for 8 seconds within 1000 range.
Remove a root effect from an ally.
Instantly restore 22 HP to allies within 250 range.

Mesmerize the target for 20 seconds, preventing movement and spellcasting. Breaks on damage.
Bind the target in place for 14 seconds. They can still cast. Breaks on damage.
Weave thorns around the target, dealing 6 damage every 2 seconds for 12 seconds.
Mesmerize the primary target and all enemies within 200 range for 12 seconds. Breaks on damage. 30s cooldown.
Break a mesmerize effect on an ally, freeing them from stasis.
Creeping vines deal 8 damage and slow the target by 30% for 8 seconds.

Launch a thorny bolt that deals 22 damage.
Entangle an enemy in briars, increasing incoming direct damage against them by 20% for 12 seconds. 1.5s cast.
Call down falling timber at the target, dealing 22 damage to all enemies within 200 range. 15s cooldown.
Shroud an enemy in pollen, reducing their spell range by 60% for 10 seconds.
Instantly burst an enemy with brambles for 12 damage. 18s cooldown.
Roots lash an enemy for 8 damage and slow them by 25% for 6 seconds.

Afflict an enemy with blight, halving healing received for 20 seconds.
Poison an enemy, dealing 6 damage every 2 seconds for 14 seconds (42 total).
Sap an enemy's strength, reducing their outgoing damage by 20% for 12 seconds.
Cloud an enemy's sight with choking spores, reducing cast range by 60% for 10 seconds.
Ensnare an enemy in thorny roots, slowing movement by 40% for 8 seconds.
Seed an enemy area with spores, dealing 8 damage every 2 seconds for 12 seconds (48 total) to enemies within 200 range.

Call a gale that increases your group's movement speed by 45% for 8 seconds within 1000 range. 2.5s cast. 5s cooldown.
Become one with the wind, increasing your movement speed by 50% for 10 seconds. 30s cooldown.
A spear strike carried by the wind that deals 24 damage. 2.0s shared weapon cooldown.
Send a crosswind through an enemy, dealing 10 damage and slowing them by 30% for 6 seconds.
Clear disease from an ally, restoring their full healing effectiveness.
Blast an enemy caster with a disruptive gust, interrupting their cast and preventing new ranged casts for 2 seconds. 15s cooldown.

A heavy one-handed strike that deals 28 damage. 2.2s shared weapon cooldown.
Toggle: guard a group ally, intercepting melee attacks aimed at them with a 75% chance to block while you stay within 150 range.
A bramble-lashed weapon swing that slows movement by 45% for 9 seconds. 2.2s shared weapon cooldown.
Drain vigor with a melee bite, dealing 20 damage and healing yourself for 10 HP. Disease on you halves the heal. 2.2s shared weapon cooldown.
Roar at an enemy caster within 850 range, interrupting their cast and preventing new ranged casts for 2 seconds. 15s cooldown.
Instantly surround yourself in thorned bark that absorbs 40 damage for 12 seconds. 30s cooldown.

Renew an ally's reserves, increasing their power regeneration by 3 per tick for 15 seconds (30 total power).
Open a wellspring for your group, increasing power regeneration by 2 per tick for 15 seconds (20 total power) within 1000 range. 30s cooldown.
Sap an enemy's magic, reducing their power regeneration by 50% for 12 seconds.
Soothe an ally's wounds, restoring 24 HP.
Tangle an enemy's feet in roots for 10 seconds.
Unleash a storm of thorned petals around yourself, dealing up to 40 damage to enemies within 250 range, reduced toward the outer edge. 1.5s cast. 20s cooldown.